3D Environment Art for Games in Unreal

19.00

Master the complete 3D environment art pipeline for games, from reference to cinematic lighting, creating optimised, modular worlds using Blender, Substance Designer, and Unreal Engine 5 with professional production workflows.

⏲ 5,5 hours
📖 17 lessons
📊 Beginner/Intermediate

3D Environment Art for Games in Unreal Engine 5 is a hands-on, production-focused course that walks you through the full pipeline for building a professional game environment, from initial reference gathering to final cinematic lighting.

Designed for aspiring and junior environment artists, this course teaches you how to think like a game artist, not just a modeller. You’ll learn how to plan efficiently, break references into modular assets, and create optimised, game-ready environments using BlenderSubstance Designer, and Unreal Engine 5.

Starting with structured reference research and blockouts, you’ll move through modelling, UVs, material creation, and engine integration. Along the way, you’ll build trim sheets, tileable materials, and modular assets, then assemble everything in UE5 using professional workflows for shaders, decals, lighting, and scene composition. The course emphasises both artistic quality and real-world technical considerations, such as optimisation, scale, and efficient material use.

By the end, you won’t just have a polished environment scene, you’ll understand the complete environment art pipeline used in game production and know how to present your work at an industry standard.

Ideal for: Aspiring 3D environment artists, early-stage game developers,

About Viorel Dia

The course is led by Viorel Dia, an environment artist with industry experience and a current instructor at The Game Assembly in Liverpool, bringing both studio practice and teaching expertise into every step of the process.

Course Outline

Module 1: Introduction

  • Introduction

Module 2: Reference & Planning

  • Reference & Planning
  • Trim Sheets, Tiling Materials & Modularity

Module 3: Scene & Asset Creation

  • Blender Controls & Camera Setup
  • Blockout
  • Matching Blender Camera Setup in UE5
  • 3D Modelling
  • 3D Modelling – Stairs & Railing
  • UV Unwrapping
  • Custom Asset & Export
  • Modules Setup in UE5
  • Environment Assembly Process

Module 4: Material Creation in Substance Designer

  • Creating Tiling Materials – Metal
  • Creating Tiling Materials – Painted Metal & Rust

Module 5: Unreal Engine 5 Environment

  • Materials & Texture Setup
  • Material Layer Blend
  • Decals & Lighting

Module 6: Wrapping up

  • Conclusion

This course also includes project files, additional resources and extra tools.

Other courses