Environment Concept Art in Blender is a practical, artist-focused course that shows you how to use 3D as a powerful foundation for creating professional environment concept art.
Instead of starting with a blank canvas, you’ll learn how to plan, research, and build your ideas in Blender, using blockouts, kitbashing, lighting, and camera composition to rapidly develop believable worlds with strong mood and storytelling. The course emphasises why planning and reference gathering matter, helping you create designs that feel grounded, cohesive, and production-ready.
You’ll move from rough scene blockouts to progressively refined passes, adding assets, detail, and micro-storytelling that bring your environment to life. Once your 3D scene is solid, you’ll transition into a professional paintover workflow using render passes exported from Blender and composited in Adobe Photoshop. You’ll learn how to use masks, blending modes, photobashing, and paintover techniques to enhance lighting, atmosphere, and focal points, transforming your 3D base into a polished 2D concept piece.
By the end, you’ll have a fully rendered environment concept image and, more importantly, a repeatable workflow for generating ideas, building worlds, and presenting high-quality concept art that bridges 3D and 2D techniques.
Ideal for: Aspiring Environment Concept Artists, early-stage game developers,

About Viorel Dia
The course is led by Viorel Dia, an environment artist with industry experience and a current instructor at The Game Assembly in Liverpool, bringing both studio practice and teaching expertise into every step of the process.
Course Outline
Module 1: Introduction
- Introduction
Module 2: Planning & References
- Reference & Planning
Module 3: Idea Generation, Composition & Worldbuilding in Blender
- Blender Camera Controls & Setup
- Basic Blockout
- 1st Pass
- Base Lighting
- 2nd Pass
- 2nd Pass – Detailing
- 2nd Pass- Detail Lighting
Module 4: Rendering Passes & Setup
- Blender
- Photoshop
- Layer Stack Overview
Module 5: Final Presentation
- Photoshop – Final Pass & Render
Module 6: Wrapping up
- Conclusion
This course also includes project files, additional resources and extra tools.






