In Game Animation Essentials, animator and The Game Assembly Alumni, Mattias Skärhed-Ohlsette teaches the key principles and workflows used to create believable animation for games.
This course takes you through the complete animation process, from understanding the classic principles of animation to producing a polished final animation. You’ll learn how professional animators work with reference, build strong animation blocks, refine motion through spline workflows, and finish animations with clean polish and detail.
Whether you are new to animation or looking to strengthen your fundamentals, this course will help you build a solid foundation in game animation and understand how animations are developed in real production pipelines.
What you’ll learn
✔ The 12 fundamental animation principles used across the industry
✔ How to shoot, select, and analyze reference like a professional animator
✔ How to create clear and readable animation poses
✔ The blocking → spline → polish workflow used in game animation
✔ How to refine motion and add secondary detail to your animations

Course details
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Duration: ~4 hours of video content
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Instructor: Mattias Skärhed-Ohlsette (Animator & The Game Assembly Alumni)
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Level: Beginner to intermediate
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Focus: Practical game animation fundamentals
Bonus content included
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Blender basics for animators
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Free animation rigs for Maya and Blender
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Additional animation learning resources
Course Outline
Module 1: Introduction to animation principles
Module 2: Working with Reference; Choosing/shooting and analysing.
Module 3: Animation Block; How to think in the early stages of your animations.
Module 4: Animation Spline; The next step in the animation process.
Module 5: Animation Polish; Rounding off the animation and putting the cherry on top.
Module 6: Outroduction; A summary of the course content.






