Level Design Essentials

19.00

Learn level design fundamentals from industry-informed creator Felipe Fleming. Master documentation, prototyping, and playtesting while building practical skills to design engaging, professional game levels from the ground up.

⏲ 3 hours
📖 6 lessons
📊 Beginner

Want to become a Level Designer, but not sure where to start?

Level Design Essentials gives you the exact foundation you need to break into level design and start building levels the right way from day one.

Created by Felipe Fleming (aka The GameDev Guide), who is trained at The Game Assembly, this course distils real industry practices into a clear, beginner-friendly learning experience.

You won’t just learn theory, you’ll understand how professional Level Designers:

  • Plan and communicate their ideas
  • Build and test playable prototypes
  • Apply proven design principles
  • Iterate based on playtesting and feedback

This course walks you through the entire level design pipeline, step by step: from your first idea to a refined player experience.


What you’ll learn

  • The core principles behind great level design
  • How to create effective level design documents
  • How to prototype and test your ideas quickly
  • Industry workflows and production approaches
  • How to improve your levels through iteration

Whether you’re just starting out or looking to strengthen your fundamentals, this course gives you the tools and mindset used by real game developers.


Why this course?

  • Learn the right fundamentals from the start
    Build a solid foundation in level design instead of relying on trial and error
  • Created by an industry-informed designer
    Learn directly from Felipe Fleming (The GameDev Guide) with real-world insights
  • Follow a proven level design pipeline
    From idea and documentation to prototyping, production, and iteration
  • Practical and actionable
    Understand not just theory, but how to apply it in real development scenarios
  • Designed for beginners and juniors
    No prior experience needed, just motivation to learn and improve
  • Build skills that translate to a portfolio
    Gain knowledge you can apply to your own level design projects

Who it’s for

  • Aspiring level designers with no prior experience
  • Developers who want to improve their level design skills
  • Creatives looking to break into the games industry
  • Teams onboarding new designers

By the end of this course

You won’t just understand level design, you’ll have a structured approach you can apply immediately to your own projects.


About Felipe Fleming

Felipe Fleming is a game designer, level designer, and educator with over five years of experience in the game industry. He holds degrees in Game Design and Level Design, and has worked across indie studios in roles such as game design, level design, generalist design, and project management. He also collaborates with teams as a studio strategy consultant and design consultant.

Alongside his industry work, Felipe has built a strong personal brand, growing an audience of over 12,000 followers by sharing his knowledge and journey in game development. This has led to opportunities in mentorship, brand collaborations, and consulting.

Through his courses, Felipe focuses on providing clear, practical foundations in game design, level design, personal branding, and project management, helping developers turn their ideas into real opportunities.

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