Great games don’t just happen—they’re managed.
Project Management Essentials teaches you how to take control of game development projects and guide them from idea to delivery with clarity and confidence.
Created by Felipe Fleming (The GameDev Guide) and trained at The Game Assembly, this course breaks down project management into practical, easy-to-follow steps tailored for game development.
What you’ll learn
What you’ll learn
- Define project scope and avoid common pitfalls
- Prioritise features and focus on what matters most
- Structure efficient production workflows
- Communicate clearly within a team
- Deliver projects on time with confidence
From planning and MVP thinking to execution and delivery, this course walks you through the full project lifecycle, giving you the mindset and tools used in real production environments.
Whether you’re an aspiring producer, designer, or team lead, this course helps you build the skills needed to keep projects on track and teams aligned.
It’s time to turn ideas into shipped projects.
Why this course?
- Learn how real projects are managed
Understand the workflows and practices used in professional game development - Built for beginners and junior team members
No prior project management experience required - Focus on what actually matters
Learn MVP thinking and prioritisation to avoid scope creep - Practical and easy to apply
Turn theory into real actions you can use in your own projects - Improve team communication
Learn how to align teams and keep everyone on the same page - Take projects from idea to delivery
Gain the skills to plan, execute, and ship with confidence
Who it’s for
- Aspiring producers with no prior experience
- Designers and team leads who want to improve their project management skills
- Creatives looking to break into the games industry
- Teams onboarding new leads and managers
By the end of this course
You won’t just understand project management, you’ll have a structured approach you can apply immediately to your own projects.
About Felipe Fleming
Felipe Fleming is a game designer, level designer, and educator with over five years of experience in the game industry. He holds degrees in Game Design and Level Design, and has worked across indie studios in roles such as game design, level design, generalist design, and project management. He also collaborates with teams as a studio strategy consultant and design consultant.
Alongside his industry work, Felipe has built a strong personal brand, growing an audience of over 12,000 followers by sharing his knowledge and journey in game development. This has led to opportunities in mentorship, brand collaborations, and consulting.
Through his courses, Felipe focuses on providing clear, practical foundations in game design, level design, personal branding, and project management, helping developers turn their ideas into real opportunities.






