New launch: Gamedev Essentials

About

GamedevStation is the one-stop shop for upskilling in games online.

Careers in games aren’t built on shortcuts. They’re built on fundamentals. Today, GamedevStation is finally launching something we strongly believe in: GamedevStation Essentials

Essentials is designed for early-stage game developers who want to learn the right way from the start. Step-by-step. With clear workflows, focused on what actually matters.

FUNDAMENTAL LEARNING

All Essential courses are focused on game development fundamentals that carry forward.

ACCESSIBLE LEARNING

All courses are accessible anywhere, anytime for aspiring and early-stage developers, without lowering standards.

AFFORDABLE LEARNING

Gamedev Essential courses are more affordable (all will be priced at €19) without compromising the quality.

MADE BY TGA

All courses will be created by and in collaboration with teachers, alumni, and collaboration partners from The Game Assembly.

Our first essentials courses will be 3D Environment Art in Unreal Engine 5 and Environment Concept Art in Blender. Both are created in collaboration with The Game Assembly UK and their brilliant tutor, Viorel Dia.

During Mars, April and May, we will be releasing several new Gamedev Essential courses:

  • Game Animation Essentials: From Principles to Polished Motion
  • Create your first mobile game with C#
  • Game Design Essentials
  • Project Management Essentials
  • Creating a basic locomotion system in Unreal Engine 5
  • Level Design Essentials
  • Personal Branding Essentials

To watch trailers, turn notifications on for new releases and read more about the Gamedev Essentials segment, visit the Essentials Page.

With Viorel Dia

BEGINNER/INTERMEDIATE | 5,5 HOURS |
17 LESSONS

A hands-on, production-focused course that walks you through the full pipeline of building a professional game environment.

With Viorel Dia

BEGINNER/INTERMEDIATE | 6 HOURS |
12 LESSONS

A practical, artist-focused course that shows you how to use 3D as a powerful foundation for creating professional environment concept art.

With Mattias Skärhed-Ohlsette

Learn core principles and workflows of game animation, from reference and posing to blocking, spline refinement, and final animation polish.

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